Rules

Snakes. Rule set R1, version 10.

Your snake starts with half your buy-in. The other half becomes orbs on the map for anyone to collect. Cash out to keep your starting balance plus whatever you collect.

Stakes

Free table
0.01 a life, play money
Paid tables
unavailable
At entry
half rides with you; half is laid on the map as 5 equal orbs anyone can take
Leave with nothing collected
half your stake back, not all of it
Snakes in one arena
up to 10

Dying

Fee at death
unavailable
Fee at entry, fee at cash-out
none
To whoever killed you, at once
50% of what you carried after the fee
The rest
lies on the floor as orbs
What kills
another snake's body, the wall
Head to head
the larger lives if it has 5% more mass; else both die

Leaving with it

Cash out
hold for 3 s
It pays
100% of what you carry
While you hold
half speed, no boost; you can still die
After you let go
1 s before you can hold again
If your connection drops
your snake circles for 10 s, then the server holds for you

Playing

Taking an orb
within 2.6 head radii of your head, never less than 36 units; the nearest head takes it
Spawn grace
3 s: no body can kill you, and you cannot kill, collect or cash out; it ends if you boost
Boost
burns mass, 15 a second or more; never what you carry
Bots
free table: up to 10 snakes; PLAY-1 can also have master-funded bots. Each is labelled BOT
Rules hasha33e5a8e3953c2a9b697176a5643df3cd2fb057d6b30bc0dd8fdd0ab01a3dad2

The game server and this page are built from the same rule set. A page whose hash differs is refused a seat.