Rules
Snakes. Rule set R1, version 10.
Your snake starts with half your buy-in. The other half becomes orbs on the map for anyone to collect. Cash out to keep your starting balance plus whatever you collect.
Stakes
- Free table
- 0.01 a life, play money
- Paid tables
- unavailable
- At entry
- half rides with you; half is laid on the map as 5 equal orbs anyone can take
- Leave with nothing collected
- half your stake back, not all of it
- Snakes in one arena
- up to 10
Dying
- Fee at death
- unavailable
- Fee at entry, fee at cash-out
- none
- To whoever killed you, at once
- 50% of what you carried after the fee
- The rest
- lies on the floor as orbs
- What kills
- another snake's body, the wall
- Head to head
- the larger lives if it has 5% more mass; else both die
Leaving with it
- Cash out
- hold for 3 s
- It pays
- 100% of what you carry
- While you hold
- half speed, no boost; you can still die
- After you let go
- 1 s before you can hold again
- If your connection drops
- your snake circles for 10 s, then the server holds for you
Playing
- Taking an orb
- within 2.6 head radii of your head, never less than 36 units; the nearest head takes it
- Spawn grace
- 3 s: no body can kill you, and you cannot kill, collect or cash out; it ends if you boost
- Boost
- burns mass, 15 a second or more; never what you carry
- Bots
- free table: up to 10 snakes; PLAY-1 can also have master-funded bots. Each is labelled BOT
Rules hash
a33e5a8e3953c2a9b697176a5643df3cd2fb057d6b30bc0dd8fdd0ab01a3dad2The game server and this page are built from the same rule set. A page whose hash differs is refused a seat.